#ifndef _RENDERER_INCLUDES_
#define _RENDERER_INCLUDES_

#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")

enum Shaders
{
	Standard_Defuse,
	Ground_Effect
};

struct Verts_PosCol
{
	D3DXVECTOR3	Position;
	D3DCOLOR	Color;
};

struct Verts_PosUV
{
	D3DXVECTOR3 Position;
	float		u, v;
};

#endif